Animated graphic of Anne

Hi! I'm Anne.

About Me

Portrait of Anne Jiao
Hi, I'm Anne, a Computing Science student at Simon Fraser University! I developed a passion for robotics when I watched Big Hero 6 as a kid, but it wasn’t until I participated in my first game jam that I became interested in computing science. I loved tinkering with my game, using problem solving and attention to detail to polish it; skills I continue to hone throughout my degree. My goal in the future is to make a little robot friend to keep me company. Beyond university, I’ve always seen myself as a creative person. I love drawing, making vlogs, scrapbooking, knitting, and cooking. I'm especially happy that I can incorporate creativity into both my studies and personal projects. Email: anne_jiao@sfu.ca

Work Experience

Associate Product Manager at Teifi

January 2025 - August 2025

Coming soon: a job description full of growth, challenge. This is a sample text to fill up the rest of the space to check the spacing.

Data Analyst Intern at M2M Tech

June 2023 - October 2023

I developed six Python tutorials focused on data analysis and prediction techniques, covering topics like linear regression, sentiment analysis, decision trees, and KNN models. I used libraries such as NLP, NumPy, Seaborn, scikit-learn, pandas, and XGBoost to analyze and predict patterns in various datasets. I also collaborated with the team on a weekly basis, providing updates and feedback.

Design Intern at Game of Apps

July 2022 - August 2022

I created social media branding assets using Figma to help unify the company’s branding across platforms. I worked closely with directors and the team to iteratively refine designs, ensuring the delivery of high-quality products. Additionally, I used Trello to streamline workflows, improving team efficiency and enhancing the timeliness of project deliverables.

Projects

Penguin Warriors
JavaScript, HTML, CSS
Penguin Warriors is a desktop application created to help university students combat back pain through micro-exercises. Since long hours of studying and sitting can lead to back pain, this game encourages users to take frequent exercise breaks while having fun. Players perform simple exercise moves to defeat an enemy penguin.

This was a team project created during UBC's 2024 cmd-f hackathon. We were runner-ups in the HealthTech for All Track and the UBC CS Hub prize

Check out the DevPost
BucketSort vs QuickSort
Assembly, C++
I implemented and analyzed QuickSort and BucketSort algorithms in C++, modifying existing implementations to enhance their robustness for testing. I evaluated execution times, memory usage, and cache efficiency across various data types, including sorted, reverse-sorted, and random arrays.

Additionally, I used Compiler Explorer to examine the assembly code generated at different optimization levels, observing how compiler optimizations affected the code structure and performance.

Check out the report
Deadline Dread
Java, Figma, Git
Deadline Dread is a Java-based maze game where players guide a student through challenges to submit their assignment before the deadline. In a team of four, we followed the Agile software development life cycle, creating user stories, use cases, and flowcharts to guide our process.

We conducted weekly sprints, emphasized clean coding principles, and performed rigorous testing using JUnit and Mockito.

Check out our game trailer
Crumbs
Python
Crumbs is a web-based platformer where you play as a baker's daughter who is trying to save her sick brother.

This game was created during PixelPAD's 2021 March Break Game Jam, I developed a five-level platformer game using Python. I created all 2D assets, including character sprites, menus, user interfaces, story panels, and level environments. The game was honored with the "Best Story" award and has become one of the most played games on the PixelPAD platform.

Check out the game
Sea Slingers
C#, Unity
Sea Slingers is a two-player fighting game set in an oceanic arena where fierce sea warriors battle for dominance.

This game was developed in Unity as a personal project, where I designed and implemented core mechanics, including character movement, selection, power-ups, combat effects, and a dynamic life system. I also created all 2D assets, including character sprites, UI elements, level backgrounds, and menus.

Check out the game
Blackfoot Language Learner
Python
Blackfoot Language Learner is a desktop app developed in Python to help users learn the Blackfoot language through interactive visuals and audio.

The app features three sections: Learn, Play, and Test, with a main menu for easy navigation. I designed an intuitive interface and developed a counting minigame in the Play section with randomized images to make learning more engaging.

This is a school project so the code is private.
Bank Queue Simulation
C++
Bank Queue Simulation is a C++ program that models a bank customer lineup using a binary heap and priority queue to efficiently manage service order.

This project emphasized test-driven development and quality assurance. I created robust test cases to ensure reliability and covered edge cases to validate system performance under various conditions.

This is a school project so the code is private.
Birthday Lookup System
C++
Birthday Lookup System is a C++ program that efficiently stores and retrieves birthday records using a binary search tree and linked lists.

I applied object-oriented programming principles to create an optimized file storage system. I also implemented dynamic memory allocation to ensure efficient, leak-free memory management.

This is a school project so the code is private.
Unicode (UTF-8) Decoder
C
I created a Unicode (UTF-8) Decoder that converts encoded text into Unicode character numbers.

I used bitwise operations and byte shifting to efficiently extract and process multi-byte characters, enabling accurate decoding of UTF-8 encoded text.

This is a school project so the code is private.

Volunteering

WiCS Logo
Visual Design Coordinator
SFU WiCS | May 2024 - April 2025
As the Visual Design Coordinator for Women in Computer Science (WiCS) I create engaging social media content and branding materials that align with WiCS’ aesthetic, using Figma and Canva. I designed the official WiCS mascot—complete with lore—and brought it to life through keychains, stickers, and a full-sized cardboard cutout. My role involves gathering community feedback to ensure designs resonate with members, directing marketing initiatives to enhance engagement, and collaborating asynchronously and in weekly meetings to support successful events. Through effective time management, I consistently deliver projects that strengthen WiCS' presence and identity.
CSSS Logo
Director of Multimedia
SFU CSSS | May 2024 - April 2025
As the Director of Multimedia for the Computing Science Student Society (CSSS) at SFU, I lead the design and development of digital assets for the society’s website, social media, and merchandise. I created the CSSS Discord mural, enhancing the visual identity of our online community. My role involves collaborating closely with other directors to ensure that all materials align with event goals and promote the society’s initiatives effectively. From creating engaging graphics to overseeing the visual aspects of our campaigns, I work to enhance the overall experience for students and promote a vibrant community.
Code Initiative Logo
Camp Volunteer
Code Initiative | July 2023 - July 2023
As a Coding Camp Volunteer with CODE Initiative, I spent a week fostering an inclusive and supportive learning environment for neurodivergent girls exploring coding and science. I engaged with students by actively listening to their interests, ensuring they felt comfortable, and adapting activities to their needs. By taking the initiative to learn about their passions, I built connections that encouraged curiosity and participation. Through leading hands-on coding and science activities, I helped create a fun and engaging experience that made technology more approachable and exciting for the students.

Education

Bachelor of Science in Computing Science
Simon Fraser University | September 2022 - Present

Exchange Semester: University of Bath (Sep 2024 – Jan 2025)
Relevant Courses: Artificial Intelligence 2, Natural Language Processing, Human-Computer Interaction, Reinforcement Learning

My Favourite (and the best) Creature

I like sharks (these are a whale shark and a basking shark)

Shark Pic Shark Pic